We took our MMO Edge of Chaos, from what would be 300+ VMs on traditional infrastructure, down to only 19 VMs using Quark.
No client-side smoke and mirrors... No instancing tricks, just one seamless, persistent virtual world handling tens of thousands of simultaneous players and simulated players (replicating a real connection) with full combat physics and high-density interactions.
Quarks' architecture enables a new level of creative possibility, all while cutting operational costs, allowing you to spend budget where it really matters.