Multiplayer scaling has always been a trade-off. More players meant multiplying server costs.
Quark exists to break that model.
We integrated Quark to Minecraft to prove you can build communities with over 100k+ concurrent players in a single Minecraft world AND cut infrastructure costs by 70-80%.
Unreal/Unity SDK coming soon for studios and developers. Sign up for the dev newsletter & early access: https://t.co/POhA0udpAs
See what happens when limits are removed.
https://t.co/WP7I2pQ462