Last week developments included:
✅ Exploding barrel VFX integration
✅ Fix enter second battle session
✅ Standalone Map Widget Drag & Zoom Functional.
✅ Replaced Dynamic Map & MiniMap rendering with static. For better performance and Map quality.
✅ Matchmaking service deployed on QA.
✅ Setup QA env for all services.
✅ Ammo API and Admin Page.
✅ Weapon API and Admin Pages.
✅ Skin API and Admin Pages.
✅ Pagination calls for Weapon API, Consumables API, Skins API, Status Effect API.
✅ Added new foliage assets to project, optimized meshes and shaders
✅ RnD of animated objects for scene to make more realistic world
Get ready to play final #Beta on @Steam on May 31
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