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Indexgamehk

🗣️ A message from INDEX GAME:
We're grateful for your feedback and concerns about the recent Builders’ Challenge 2 (BC2) results. 🙏

Following the announcement of Week 3+4, there's been a lot of discussion around our rankings. We chose to fully cooperate with @TheSandboxGame's investigation and remained silent to avoid influencing the outcome. Now that changes have been made to the rankings, we are disappointed with the decision, but we'll accept it and move forward. We hope @TheSandboxGame will refine the rules for future Builders Challenges to ensure a fair playing field. 🏆

🗣️ Addressing your concerns about BC2:
1. We wanted to use branded assets as boosters, but technical issues with @TheSandboxGame made it impossible. We have reported the issue that using the same NFT with few copies owned (not instances in GM) in various experiences will block game publishing. 🤖
2. We worked with gaming guilds in China - no bots, farms, or fake accounts were used. The Sandbox's investigation found no evidence of this. 🚫
3. Players pausing gameplay is out of our control. The BC rules didn't specify penalties for long pauses. We need clearer guidelines. 🕰️
4. Large player numbers are achievable in China with 1.3B people and 500M gamers. We believe achieving large player numbers is entirely feasible with the right strategy. 📈
5. Cultural differences lead to unique player IDs in China/SEA, like QQ numbers and WeChat IDs. This isn't a concern. 🇨🇳

🗣️ Sharing our BC2 experiences:

We created 6 games and used diverse strategies, like showcasing at China's cultural events, collaborating with gaming guilds and offering @index_academyhk workshops to students to acquire them to The Sandbox ecosystem. 🎮

Games closer to Chinese culture and more promotion in China tend to attract more players. This will guide our future ops. 🇨🇳
The Chinese gaming market exceeded $300B in 2023 - we aim to leverage this opportunity. 💰

🙏 We hope this clarifies any remaining doubts. If not, please accept our apologies once again. We don't intend to dwell on this further, as different perspectives can exist on the same issue.

We've dedicated ourselves to supporting @TheSandboxGame's growth in China/SEA since 2020. But like other creators, we've faced challenges. 🤝

🗣️ In summary:

Our BC2 strategies were within the guidelines at the time. Our main goal wasn't the prize, but to experiment and understand our future direction. 🏆

We hope @TheSandboxGame invests more in ecosystem development and provides a clearer roadmap to align participant strategies. 🗺️

Thank you for your support. We're committed to the platform's continued success. ❤️

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